Development of Basic Biomedical Learning Model with STEAM (Science, Technology, Engineering, Art and Mathematics) Approach Based on Augmented Reality

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Yeni Raini, Suyitno Muslim, Maria Paristiowati

Abstract

With a research design using the Research and Development method, the aim of this research is to develop a Basic Biomedical learning model using a STEAM (Science, Technology, Engineering, Art and Mathematics) approach based on Augmented Reality. In developing the Basic Biomedical Learning Model, researchers used the development model from Hannafin and Peck, while in designing augmented reality software that was integrated with a marker-based encyclopedia, researchers used the Waterfall model. After designing and developing, the model and media were evaluated using Tessmer formative evaluation with 4 stages, 1) Experts Reviews, 2) On-to-One, 3) Small Group and 4) Field Test. The research subjects were 2nd semester students, Health Study Program, FIKES, Ibn Khaldun University Bogor on Human Anatomy Physiology material. In collecting data, researchers used interview techniques, data, questionnaires, tests, observation sheets and documentation. The results of media tests based on learning model development must meet the requirements for feasibility, practicality and effectiveness. So it is hoped that the results of testing the development of a Basic Biomedical Learning Model using the Augmented Reality-based STEAM (Science, Technology, Engineering, Art and Mathematics) approach can improve students' 21st century skills in biomedical practicum activities and student learning outcomes.

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