Engaging Language Learning through Gamification: Designing Interactive Games for Foreign Language Acquisition

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Bema Rita D. Diesto, Arnold M. Narte

Abstract

 The inclusion of foreign languages in the Philippine education curriculum is meant to make graduates competitive in the global arena. The study aimed to develop an interactive game for foreign language learners, focusing on the Japanese language. The researchers used the Agile Methodology for Mobile Applications, consisting of six phases: brainstorming, design, development, quality analysis, feedback, and acceptance. The application was installed on a mobile phone using an Android API and adhered to the functional suitability standard set by ISO 25050. The study used the ISO 20510 Standard Questionnaires for evaluation and the mean and standard deviation for data analysis. The results show that the game fully conformed to the ISO 25050 functional suitability standard. It is an approach for more interactive foreign language learning. Future researchers should enhance some features of the mobile application.

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