Enhancing Architectural pedagogy: Integrating Virtual Reality in Design studios

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Palak Patel, Dr. Safiullah Khan

Abstract

This paper investigates the integration of Virtual Reality (VR) into architectural pedagogy, focusing on its impact within design studios. VR allows students to engage with their designs in immersive 3D environments, offering a more intuitive and interactive experience compared to traditional methods like 2D drawings or physical models. The study examines how VR enhances spatial understanding, creativity, and student engagement, which are critical components in architectural education. Through a combination of literature review and empirical research, the findings indicate that VR significantly improves students' ability to comprehend complex spatial relationships, encourages creative exploration, and fosters more dynamic design iterations. However, despite these benefits, challenges such as high costs, technical difficulties, and a steep learning curve for both educators and students pose obstacles to widespread adoption. The study also highlights the need for better integration between VR and existing design tools such as Building Information Modeling (BIM) to create a seamless design workflow. To maximize VR’s potential, educational institutions must invest in both the technology and training required to support its implementation. Overall, the research concludes that with proper investment, VR can revolutionize architectural education, offering a more engaging, interactive, and effective learning environment that better prepares students for the challenges of real-world architectural practice.

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